By Halie Wingo
WCHS students and teachers are no strangers to the online applications used to help students learn information. According to Training Magazine, 96.64 percent of students that took an e-learning course received a passing grade. Entertaining online games like Kahoot and Quizlet Live engage students and help them learn by completing multiple choice activities and participating in fun e-learning games can keep students interested in their education. Many online games can help students learn and retain information for tests and quizzes by having students solve a problem, choose the correct answer or just have extra information on a page for students for easy access.
Economics teacher Casey Moeller uses online applications like Quizizz, Kahoot, Quizlet, Schoology and Google applications in her classroom to help students further their education and learn the information they need. They also help teachers know who needs more practice.
“They are tools that help engage students or reinforce the concepts that we are teaching. Some of these also help us collect and analyze student achievement data,” Moeller said.
Teachers like Moeller also understand that these tech tools are helpful, but sometimes going “back to the basics” is important, too.
“Writing is one of the best ways to help your brain learn something, so if students are only relying on these to learn, I think it isn’t beneficial. Some students might also struggle a little more with organization when taking an exam on the computer. Sometimes kids don’t have a method to remember which questions to go back to before submitting,” Moeller said.
Senior Allison Wallace is in Moeller’s class and uses these applications in her class often to prepare for tests and practice for the future.
“They prepare me for test questions and help me better understand the material,” Wallace said.
WCHS E-Learning Coach Christa Rinehold is also aware of the applications teachers use in their classrooms and suggests these to other teachers to help students.
“Peardeck, Padlet, Flipgrid, EdPuzzle, G-suite applications, Quizlet, Kahoot, Quizizz, Canva, Google Classroom and many more,” Rinehold said.
Teachers and students benefit from the use of these online applications because they are entertaining and engaging for students. Teachers can see the students’ progress and help them review what they see is an overall problem for each individual student or the class.
“Teachers benefit because many of the applications can help track students’ progress and comprehension, as well as deliver immediate and more meaningful feedback. Technology integration engages students and creates active learners. No one learns in the same way or at the same pace, but technology can level-set the classroom,” said Rinehold.
As e-learning grows, Rinehold says she cannot pick one application that helps students the most, because different students and situations can benefit from different applications and environments.
“I can’t pick just one. As the e-learning coach, I love so many of the technology tools available. Certain tools work best in certain situations,” Rinehold said.
Rinehold has seen firsthand how these online applications can help make every student an active and engaged student in the classroom, though some teachers do not use these resources enough to help their students.
“Technology can help students become active participants in their learning,” Rinehold said.
In these games and applications, the correct answer is shown and used to help students correct their mistakes and make sure they know the correct answer.
“They help by showing you the correct answer, which helps you understand the material,” Wallace said.
These online applications used in classes are useful and helpful to teachers to gain progress reports and students understanding of the material for students.
Students can learn new information and review before tests to help themselves improve their grades and their understanding of materials in class. With Chromebooks, students have access to more tools.